About Layton
I've made the moment-to-moment sing, drafted deep systems and led multidisciplinary teams.
I’m a Game Designer and Creative Leader with well over a decade of experience shipping compelling gameplay from high-level to hands-on across 15 titles and to millions: Snapchat Games (Bitmoji Party, Fashion Icon etc), and at Halfbrick (Fruit Ninja LiveOps shipping to its Xbn lifetime players).
✦ GAME DESIGN
Owned, designed, balanced and shipped features and content across most facets of design, including building Snapchat’s original games platform from the ground up to XXXm players as a senior member of the founding team. Lead Designer on numerous flagship projects including Snapchat’s first AR game Ghost Phone, and UGC community-driven sandbox Fashion Icon.
✦ CREATIVE LEADERSHIP & COLLABORATION
Led multidisciplinary teams of 3-10 developers; feature strike teams, prototyping, R&D, and end-to-end production. Shepherd of the game vision, pillars, milestone progress and forged clear communication channels between internal and external stakeholders. Directed goal-focussed and collaborative brainstorming encouraging holistic, inclusive decision-making and feature development.
✦ TECHNICAL IMPLEMENTATION
Hands-on understanding of many disciplines: shipped 3 titles solo, progressed from novice to pro in internal engines while helping improve tools/workflows, and have implemented production content including levels, user interfaces, scripted events & more. Rapidly created and scripted playable prototypes in proprietary engines, Unity, UE 5, and on (the classic!) paper.
I fell in love with the process of game design from a young age (and have the drawings to prove it). Since that time I've honed my skills leading teams and creating robust gameplay, plus refining it with intentful iterative improvements, even in highly experimental design spaces. I've had the privilege to share some of what I've learned while speaking internationally at Casual Connect Singapore and Casual Connect San Francisco, as well as in Melbourne at Game Connect Asia Pacific - you'll find some of my talks here.
Credited Titles
Puzzlepops! Plus (remaster 2023)
Ghost Phone (2022)
Fashion Icon (2021)
Find My Bitmoji (2019)
Slide The Shakes (2019)
Bitmoji Party (2019)
Campfire Cooking (2017)
Crash Club (2017)
Steppy Pants (live-ops 2016)
Puzzlepops! Trick or Treat (2016)
Puzzlepops! (2016)
Fruit Ninja (live-ops 2015)
Bears vs. Art (2015)
Hollywood Game Night (2015)
Fish Out Of Water! (2014)
Jetpack Joyride (live-ops 2013)
Experience
SNAPCHAT, SNAP GAMES STUDIO
(Mar 18 - Mar 23)
Lead Game Designer
Senior Game Designer
LAYTON HAWKES
(Nov 15 - Mar 18)
Independent Game Designer & Developer
PRETTYGREAT
(Jun 16 - Nov 16 Contract)
Game Designer
HALFBRICK STUDIOS
(Jan 13 - Sep 15)
Game Designer
VU CURRICULUM INNOVATION UNIT
(Jan 11 - Nov 12 Part-time)
Designer/Scripter
Education
Bachelor's Degree, Interactive Media (2012)
Victoria University, Australia
Exchange Program in Media Technology (2011)
Aalborg University, Denmark
Advanced Diploma, Multimedia - Games Development (2009)
Victoria University, Australia
Awards & Honors
Nov 2017 - Apple App Store Game Of The Day
Game Of The Day (USA, UK, AUS, +++) for 'Campfire Cooking'
Nov 2016 - Australian Game Developer Awards
Excellence in Design – Honorable Mention for ‘Puzzlepops!’
Nov 2016 - Australian Game Developer Awards
Accessibility Award – Honorable Mention for ‘Puzzlepops!’
Oct 2015 - 48hr Game Comp, Brisbane
Pro Team Winner 2015
Oct 2014 -48hr Game Comp, Brisbane
Pro Team Winner 2014
Oct 2015 -48hr Game Comp, Brisbane
Pro Team Winner 2013
Nov 2012 - Victoria University
Most Outstanding Undergraduate Student, Communication and the Arts
Sept 2010 - ATOM Awards
Best Interactive/Video Game for Gemma and the Living World
Sept 2010 - ATOM Awards
Best Tertiary Multimedia for Gemma and the Living World
Nov 2009 - Victoria University
Most Outstanding Final Year Project for Gemma and the Living World